6 September 2010, 1:49 pm
I've gotten the game to compile and run with absolutely no issues at all. I copied my original pak0 archive over to complete the build, ran "make" and then COPYDIR. Everything works beautifully. I made a few quick modifications to weapon velocities and rate of fire, among a few other various and then modified a few sounds contained in pak0. Now my question is, how do I set aside a separate folder for my code/pak0 mods? I tried replacing ~/ioquake3/code with the original code and then moved what I had edited into a new directory I created, "~/ioquake3/mod". I've only modded a few lines over 3 or 4 files, but I decided to copy ALL the files into the mod folder just to be sure. Running "make" this time resulted in errors for some reason but I igonored them and just reverted the changes. So here's what I'm trying to do, step by step. EVERY tutorial I've found has been for Windows/Visual Studio... only one or two were for Linux and they were rather skimpy. Using Windows for this is OUT. -Create a new folder for my modded files, so I can run Q3 as either vanilla, or modded. -Compile/build the NEW code ('make' doesn't work inside the /mod directory) -Retain a vanilla copy of pak0 for regular play, and a NEW version for modded play (where does it go?) I think that sums it up. If anyone could walk me through this or point me to a tutorial (or forum) that holds the answers, I'd be more than grateful. Until then, I'll be bashing my face into the keyboard in the hopes of something sensible coming out. :) Thanks guys!... Read More »